struct _Movable_ { BITMAP* sprites; int type; int x; int y; int width; int height; //Point loc; int delta_x; int delta_y; //Point delta; int step; int degrees_from_north; int animation_frame; int animation_type; int AI_major_state; struct _Movable_* next; }; typedef struct _Movable_ Movable; Movable *movable_player;